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Look…one can never have enough time travel movies for our escapist needs, correct? After all, the possibilities are endless in terms of how filmmakers could explore the surreal dynamics of different dimensions thus allowing audiences to suspend their disbelief and engage in the wonderment of SF exuberance. So the question remains: can first-time director Dan Israelite instill some fresh distinction into the ubiquitous genre with the teen-oriented time travel vehicle ‘Project Almanac’? Well, let’s just say that superior spectacles such as ‘Looper’ and this year’s engaging ‘Predestination’ have nothing to worry about in terms of giving way to Israelite’s featherweight found footage fantasy. In fact, ‘Bill And Ted’s Excellent Adventure’ looks appetizing and inspired in comparison. Relentlessly sketchy and as exhilarating as a PBS-televised high school science project during summer vacation, ‘Project Almanac’ fails to bounce sufficiently with its erratic presentation of cockeyed camerawork and crew of stock character whiz kids along for the surreal joyride. Israelite and screenwriters Jason Harry Pagan and Andrew Deutschman concoct a breezy kiddie escapist flick where the scientific impishness feels somewhat upbeat and the young cast seem to be engaged in the time-traveling adventure that giddily plays out. However, whatever spry momentum that ‘Project Almanac’ manages to achieve is undermined by the distracting shaky hand-held camera movements and choppy jump cuts that turn this sci-fi caper into a disjointed B-movie bubble. Furthermore, the inclusive found footage material is overblown and exhausting. The gimmick, when used sparingly, was a treasured touch to heighten the anticipated tension. But ‘Project Almanac’ is not the only guilty party to spoil the essence of such a ‘trick of the trade’. The reality is that contemporary cinema–especially in horror and sci-fi–resort to these technical tactics to the point of no return. It is no surprise that the arbitrary jittery cosmetics behind ‘Project Almanac’ is under the producing credit of Michael Bay whose reputation for exorbitant twitchy filmmaking has been documented in previous pulsating actioners. Brilliant high school science mastermind David Raskin (Jonny Weston) has ambitions for attending prestigious MIT and needs the appropriate experimental project to be conducted in his attic for acceptance to his choice of prestigious schooling. The finances are tight and David is chasing after a scholarship that should ease the economic burden on his widowed mother (David’s scientific father had recently died). So David is a chip off the old block like his late father. Daddy Dearest, however, did provide some incentive for his son to to realise his MIT dreams. David had discovered an unfinished experiment of his dad’s – a mysterious machine that has the capability of relocating individuals through time. This discovery is in the company of his ‘herd of nerd’ friends plus his younger sister Christina (Ginny Gardner) along to record the curious contraption that will eventually take them all on a back-and-forth odyssey where they can pop into time traveling moments that range from dealing with school bullies to being placed in front of chemistry class testing sheets. Interestingly, ‘Project Almanac’ never seizes the opportunity to think big in its time-traveling exploration. Instead, the movie mopes around with trivial tidbits such as petty scholarly set-ups and never really delves into grand confrontational entanglements that one would expect young impressionable brainiacs to face while awkwardly placing them in sensitive settings that all the book learning in the classroom cannot solve. The concept of this so-called time machine that David found in the basement by the skilled hands of his deceased old man should have predictably brought both father and son briefly together immediately in the name of their beloved interest in science, an irony nearly overlooked that could have been both poignant and profound. The nonsense of the kids cheating through invading the lottery result and retaking tests is a mere slap-on-the-hand cautionary tale that comes off somewhat corny and predictable. Sadly, ‘Project Almanac’ morphs into teen soap opera territory and sinks the minimal sci-fi flavoring it had for a nonsensical diversion punctuated by the aforementioned shoddy camera fluctuation and lack of time-traveling zest beyond small-time incidental dilemmas. Weston’s David Raskin had the potential to be the second coming of ‘Back To The Future’s Marty McFly but the lame plot and punchless exploits handcuffs him from answering the call. Project Almanac (2015) Paramount Pictures 1 hr. 46 mins. Starring: Jonny Weston, Allen Evangelista, Sam Lerner, Ginny Gardner and Sofia Black-D’Elia Directed by: Dean Israelite Rated: PG-13 Genre: Science Fiction/Teen Time Travel Adventurer/Sci-Fi and Fantasy Critic’s rating: ** stars (out of four stars)
Project Almanac is a film based on time travel. A bunch of students find a device which allows them to make jumps to the past. While the film starts off well, the second half of the movie has way to many plot-holes leaving the viewers with too many questions. The cast is young and is good for the film but nothing out of the world. It's worth a one time watch if you aren't one who complains about timeline consistencies.
I have always been drawn to stories of time travel. The best book I have read was Time and Again, by Jack Finney. I am sorry they never made a movie out of it, probably because it was more subtle with less action than other sci-fi stories for most of the book. But there are plenty of time travel movies out there, like this one. The fact that teenagers are using the device to travel in time, plus the fact that - at first - they can't travel back more than a few weeks, obviously was put in place to limit their ability to travel whenever they want. So instead of trying to prevent a horrific world event, for instance, they are jumping back in time to tweak their own lives and mistakes. If you have watched many time travel movies, it isn't a spoiler for me to say things don't go exactly as planned. There are a few clever plot twists here, and I mostly liked the chemistry between the lead characters. The dialogue became a bit wooden here and there, but overall the writing wasn't bad. I have to say my biggest gripe was with the hand-held camera routine. I almost wonder if they used it just to honor another movie with the word "Project" in the title, if you are wondering 'witch' movie I am referring to. But whatever the reason, it didn't really work for me.Their reasons for always lugging the camera around, even when there was just one character, fell flat for me. For the loss in camera work quality, there wasn't enough of a gain in plot or character interaction. But it didn't cause me to give up on it, just to wish it lived up to its potential. I am not going to comment on the ending and risk giving anything away, except to say that it felt a bit anti-climactic to me.
Marty and Doc are at it again in this wacky sequel to the 1985 blockbuster as the time-traveling duo head to 2015 to nip some McFly family woes in the bud. But things go awry thanks to bully Biff Tannen and a pesky sports almanac. In a last-ditch attempt to set things straight, Marty finds himself bound for 1955 and face to face with his teenage parents - again.
The one with the Whales. When a huge alien probe enters the galaxy and begins to vaporize earths oceans, Kirk and his crew must travel back in time in order to bring back whales and save the planet.
The final installment of the Back to the Future trilogy finds Marty digging the trusty DeLorean out of a mineshaft and looking for Doc in the Wild West of 1885. But when their time machine breaks down, the travelers are stranded in a land of spurs. More problems arise when Doc falls for pretty schoolteacher Clara Clayton, and Marty tangles with Buford Tannen.
The Borg, a relentless race of cyborgs, are on a direct course for Earth. Violating orders to stay away from the battle, Captain Picard and the crew of the newly-commissioned USS Enterprise E pursue the Borg back in time to prevent the invaders from changing Federation history and assimilating the galaxy.
Police chief Brody must protect the citizens of Amity after a second monstrous shark begins terrorizing the waters.
Through the use of a Time Machine, Casper the Friendly Ghost gets transported back in time, In the stone-age, Casper frightens cave-men and women. Robert Fulton's steamboat makes a successful first trip when Casper's ghostly form frightens it into action. Casper assists Paul Revere on his famous ride when Revere's horse, frightened by Casper, ceases to balk and breaks into a gallop. George Washington, crossing the Delaware River, is sped up by Casper's appearance, and Casper becomes a hero by besting the British Redcoats.
Four friends leave NYC for Catskill Park and hear something unearthly during their camping trip.
At the dawn of the space-race, two radio-obsessed teens discover a strange frequency over the airwaves in what becomes the most important night of their lives and in the history of their small town.
Momo is a young orphan girl who lives in the ruins of an old Roman amphitheater and becomes friends with everybody in the neighborhood. But when a powerful international corporation starts stealing everybody’s time, nobody has any time left for her, let alone their friends or families. Momo, together with Master Hora, the custodian of time, are the only ones who can go up against the time thieves before all is lost forever.
Two siblings begin to develop special talents after they find a mysterious box of toys, and soon their parents and even their teacher are drawn into a strange new world – and find a task ahead of them that is far more important than any of them could imagine.
Las Vegas showroom magician Cris Johnson has a secret which torments him: he can see a few minutes into the future. Sick of the examinations he underwent as a child and the interest of the government and medical establishment in his power, he lies low under an assumed name in Vegas, performing cheap tricks and living off small-time gambling "winnings." But when a terrorist group threatens to detonate a nuclear device in Los Angeles, government agent Callie Ferris must use all her wiles to capture Cris and convince him to help her stop the cataclysm.