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Ten years before the outbreak of the Second World War in Asia, a Japanese Go master and his Chinese rival meet in China to play a game of Go (loosely described as an Asian version of chess). It soon becomes evident that the Chinese master's son is the most talented player that the Japanese master has ever encountered, and he convinces the boy's father to let him bring the child back to Japan to train him as a professional Go player. Years pass, and as the young Chinese master grows to maturity in Japan, the Japanese invasion of China forces him to choose between his triumphant career and his loyalty to his native country. His decision is complicated by his marriage to the daughter of the Japanese master, with whom he has produced a child. His choice will profoundly alter the lives of two families. Their saga serves as a reflection of the tragic relations between their two great countries, and the possibility of reconciliation and healing.
The life of Go master Wu Qingyuan from his meteoric rise as a child prodigy to fame and fortune as a revolutionary strategic thinker, as well as the tumultuous conflicts between his homeland of China and his adopted nation of Japan.
A gang boss Nam-hae meets a young Go player Min-su, who rekindles his interest in the game. Despite his outstanding talent, Min-su has been wasting his days as a gambler without pursuing a real career out of it. Nam-hae orders his second in command to persuade Min-su and Min-su becomes Nam-hae’s private Go tutor. In learning Go from Min-su, Nam-hae looks back on his own life. While Min-su discovers the coarse masculine underworld, the meaning of life and true victory through Nam-hae. However, when Nam-hae’s competition starts to expand their territory, Nam-hae is forced into a path to destruction.
Kakunoshin Yanagida was a samurai, but he was forced out of the Han due to a false accusation. He then lived in poverty with his daughter Kinu. Despite being poor, he never gave up his pride and honor that he held as a samurai. Even when playing the board game Go, which is his hobby, he always plays in a fair manner. Because of a case, the truth behind the false accusation is revealed. Kakunoshin Yanagida is shaken and filled with rage. He decides to take revenge, even if it means he will be torn from his daughter.
Two legendary Go players, once student and master, face victory and defeat as they inevitably come face to face as rivals.
When LIU Yishou, nicknamed the "Go King" by his peers because of his skill in Weiqi (Go), finds himself without a job. And with no other skills to make a living, he then turns to teaching this strategic Chinese board game in a humble training school for children. Annoyed by her husband's passion for the game, LIU Yishou's wife leaves him, but their son, Xiao Chuan, wants to stay with his dad. Unexpectedly, LIU Yishou discovers that his son has a great talent for playing Weiqi and vows to support him in developing his gift for the game. A struggle then arises for the Go King to come up with the money to finance his son's studies of Weiqi.
A professional GO player gathers a team to help him carry out his revenge against the man who killed his brother.
The ancient Chinese game of Go has long been considered a grand challenge for artificial intelligence. Yet in 2016, Google's DeepMind team announced that they would be taking on Lee Sedol, the world's most elite Go champion. AlphaGo chronicles the team as it prepares to test the limits of its rapidly-evolving AI technology. The film pits man against machine, and reveals as much about the workings of the human mind as it does the future of AI.
Under the Boardwalk: The Monopoly Story shows how the classic board game has become a worldwide cultural phenomenon and follows the colorful players who come together to compete for the coveted title of Monopoly World Champion.
Born from the simplest rules, the ancient game of Go is the most complex and elegant game ever discovered. For thousands of years, masters and disciples have passed the game down as a window to the human mind. Now, for the first time, a group of Americans enter the ring, in search of a prodigy who will change the game forever.
Weiqi, often referred to as "Go" in English, is arguably the most important game in East Asia, with an estimated thirty million to fifty million players throughout the world. Weiqi is a board game but it is more. It is immersed in more vivid and often contradictory cultural metaphors than any other game in the world. As Chinese politics have changed over the last two millennia, so too has the imagery of the game—from a tool to seek religious enlightenment to military metaphors, one of the noble four arts, one of the condemned “four olds”, nationalism, transnationalism, historical elitism, and futuristic hyper rationality.