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Terrible, which is very disappointing given how impressive the original is. Michael J. Fox's departure as Milo immediately lowers the expectancy of the film, as does the instant sign of the animation being inferior. The plot starts off mildly interesting, even if it does feel like a 'What's New, Scooby-Doo?' story, but quickly loses it with two poor plots. It is one rounded off premise, though it's practically still that annoying multiple stories rolled into one thing that Disney so often do for sequels. The film takes place, almost entirely, away from Atlantis which is utterly pointless. I had expected we'd see more of the world we left in the 2001 production, sadly they immediately revert back to the 'real world' which is massively less intriguing. None of the voice cast or the characters themselves are memorable, they force a new one called Obby, a lavadog, into the mix which doesn't work whatsoever; he is just used to advance the plot at one particular point. As you can tell, I didn't like 'Atlantis: Milo’s Return' at all. Everything from the animation to the pacing is just so bad, in my opinion of course.
We start off watching the destruction of the legendary city before advancing several thousand years to meet "Milo" - a rather geeky young man whose grandfather had been obsessed with the mystery surrounding the lost continent. Gazillionaire "Preston Whitmore" recruits him on a perilous expedition to try and find the truth - so equipped with a submarine and a crew you just know have another agenda, off they go. The first forty minutes of this over-long adventure is much more reminiscent of something from Jules Verne, only spent on elongated character establishment scenarios, some borderline slapstick humour and by the time the film gets anywhere near it's sharp end, I could already feel a sense of ennui setting in. Michael J. Fox does inject some character as the young lad, and James Garner has his tongue firmly in his cheek as the completely untrustworthy "Rourke", but that can't really inject enough to create any sense of pace into this competently, but unremarkably, animated feature. The style of the artistry, though colourful, is clearly computer generated. The animations lack depth or texture and coupled with a really average storyline leaves this in a sort of Disney limbo. It is certainly not as bad as some that were produced ten years earlier, but it is still factory-style output that lacks for imagination and any of the traditional uniqueness that this studio used to deliver. It is watchable enough, but pretty forgettable.
Agent 007 battles mysterious Dr. No, a scientific genius bent on destroying the U.S. space program. As the countdown to disaster begins, Bond must go to Jamaica, where he encounters beautiful Honey Ryder, to confront a megalomaniacal villain in his massive island headquarters.
Agent 007 is back in the second installment of the James Bond series, this time battling a secret crime organization known as SPECTRE. Russians Rosa Klebb and Kronsteen are out to snatch a decoding device known as the Lektor, using the ravishing Tatiana to lure Bond into helping them. Bond willingly travels to meet Tatiana in Istanbul, where he must rely on his wits to escape with his life in a series of deadly encounters with the enemy.
In 25 AD, Judah Ben-Hur, a Jew in ancient Judea, opposes the occupying Roman empire. Falsely accused by a Roman childhood friend-turned-overlord of trying to kill the Roman governor, he is put into slavery and his mother and sister are taken away as prisoners.
A mysterious spacecraft captures Russian and American space capsules and brings the two superpowers to the brink of war. James Bond investigates the case in Japan and comes face to face with his archenemy Blofeld.
James Bond tracks his archnemesis, Ernst Blofeld, to a mountaintop retreat in the Swiss alps where he is training an army of beautiful, lethal women. Along the way, Bond falls for Italian contessa Tracy Draco, and marries her in order to get closer to Blofeld.
When Harry Potter's name emerges from the Goblet of Fire, he becomes a competitor in a grueling battle for glory among three wizarding schools—the Triwizard Tournament. But since Harry never submitted his name for the Tournament, who did? Now Harry must confront a deadly dragon, fierce water demons and an enchanted maze only to find himself in the cruel grasp of He Who Must Not Be Named.
Cool government operative James Bond searches for a stolen invention that can turn the sun's heat into a destructive weapon. He soon crosses paths with the menacing Francisco Scaramanga, a hitman so skilled he has a seven-figure working fee. Bond then joins forces with the swimsuit-clad Mary Goodnight, and together they track Scaramanga to a Thai tropical isle hideout where the killer-for-hire lures the slick spy into a deadly maze for a final duel.
Russian and British submarines with nuclear missiles on board both vanish from sight without a trace. England and Russia both blame each other as James Bond tries to solve the riddle of the disappearing ships. But the KGB also has an agent on the case.
A British spy ship has sunk and on board was a hi-tech encryption device. James Bond is sent to find the device that holds British launching instructions before the enemy Soviets get to it first.
A newly-developed microchip designed by Zorin Industries for the British Government that can survive the electromagnetic radiation caused by a nuclear explosion has landed in the hands of the KGB. James Bond must find out how and why. His suspicions soon lead him to big industry leader Max Zorin who forms a plan to destroy his only competition in Silicon Valley by triggering a massive earthquake in the San Francisco Bay.